Following the success of inaugural 'The Players' race in March this 2009, the entrepreneurial Worksop club were keen to return with a bigger and better event for the start of the 2009/10 indoor season, thus was born The Players, The Rematch.
The event this time around is run to a slightly different format; racing is open to 144 drivers (72 drivers in each class), who all compete in three rounds of qualifying, after which the top 24 drivers in each class will move into a seperate 'Elite' division and the remaining 48 in each class to the 'open players' event. This 'cut' would be decided by 3 rounds of conventional qualifying on Saturday morning, with the best 2 rounds to count. 2wd and 4wd races will be held on both days.
The players races (reedy) style means that every run is a race for position and points - 1 point for a first and so on. Each driver will have 6 races in each class with the best 4 scores to count. |

The track build process started in the early hours of Friday morning, with many dedicated professional track builders dragging themselves out of bed before sunrise to prepare the venue for the arrival of eager racers.
Local hero James Helliwell had designed the track and mostly the track build went to plan, everyone did as he said, especially lary lout leon.
A team of ten trackbuilders grafted throughout the day, with no food or hydration until 3pm.
Despite practice not opening until 5pm, some over-eager drivers were queuing up for the rostrum as early as 3:45pm. |
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After a light mid-afternoon snack, the track build team were ready to add the finishing touches to the track decor. |

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The bare hall - an interesting 'cork' surface! |
The start of the banked corner near race control |
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Carpet being laid over some features. |

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Toy cars. |
Stu Evans was seen to be inspecting his new device. |
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Practice.
Once practice opened at 5pm there was a surge of drivers battling to mount the huge rostrum that had been constructed. 12 drivers max would be allowed up at any time but with the extreme duration of modern LiPO batteries drivers could stay out for a while.
The monsterous - nay - insane jump of the original event was thankfully dropped for The Rematch race. The organisers still had a real treat of a layout for the drivers though and a huge jump was still created to entertain - but without the car-breaking characteristics seen previously. |

End of open practice rolled round by 10:30pm - a late one! Drivers slowly ambled out of the building and it was closer to 11pm by the time the lights went out.
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